Download Point Blank: Strike 2.2.5. Exciting first-person battles by teams. Point Blank: Strike is a new version of this successful online multiplayer FPS that's been adapted for smartphones. This Korean game lets you participate in combats that can include up to eight players throughout different game. Jan 16, 2018. Increase RAM using Swap File and Swap Partition NOTE: I spent hours updating my guides and I don't ask you to press that THANKS button, be kind enough not to copy my guides to other forums. I know some noobs want to make a name on other forum boards. But hey, that's not an excuse! Save the date! Is coming to Mountain View, CA on November 7-8, 2018. • Meet Android Studio • • • • • • • • • Manage your project • • • • Add C and C++ code • • • • • • Write your app • • • • • • • • • • • • • • • • • • • • Build and run your app • • Run apps on the emulator • • • • • • • • • Run apps on a hardware device • • • • • • Configure your build • • • • • • • • • • • • • • • Debug your app • • • • • • • • • • • Test your app • • • • • monkeyrunner reference • • • • • Profile your app • • • • Inspect threads and method traces • • • • • • • • • Publish your app • • • • • Command line tools • • • • • • • • • • • • • • • • • • • • •. Android Studio sets up new projects to deploy to the Android Emulator or a connected device with just a few clicks. Once your app is installed, Instant Run allows you to push code changes without building a new APK. To build and run your app, select Run > Run in the menu bar (or click Run in the toolbar). If it's the first time running the app, Android Studio asks you to select a deployment target as shown in figure 1. Select a device to install and run your app. ![]() The Select Deployment Target dialog shows available devices If the dialog says, 'No USB devices or running emulators detected,' then you need to or launch an emulator by clicking a device listed under Available Virtual Devices. If there are no virtual devices listed, click Create New Virtual Device and follow the Virtual Device Configuration wizard (see ). To display the Select Deployment Target dialog, either deselect Use same device for future launches or stop the app with Run > Stop app or Stop, and then start it again. Note: You can also deploy your app in debug mode by clicking Debug. Running your app in debug mode allows you to set breakpoints in your code, examine variables and evaluate expressions at run time, and run debugging tools. To learn more, see. Change the run/debug configuration When you run your app for the first time, Android Studio uses a default run configuration. The run configuration specifies the module to run, package to deploy, activity to start, target device, emulator settings, logcat options, and more. The default run/debug configuration launches the default project activity and uses the Select Deployment Target dialog for target device selection. If the default settings don't suit your project or module, you can customize the run/debug configuration, or even create a new one, at the project, default, and module levels. To edit a run/debug configuration, select Run > Edit Configurations. For more information, see. Change the build variant By default, Android Studio builds the debug version of your app, which is intended only for use during development, when you click Run. To change the build variant Android Studio uses, select Build > Select Build Variant in the menu bar (or click Build Variants in the tool windows bar), and then select a build variant from the drop-down menu. By default, new projects are set up with two build variants: a debug and release variant. You need to build the release variant to. To build other variations of your app, each with different features or device requirements, you can. Build your project The Run button compiles and installs the APK, but there are other options in the Build menu that you might want to use to compile parts or all of your project. Before you select any of the build options listed in table 1, you need to you want to build. Build options in the Build menu. Menu Item Description Make Module Compiles all source files in the selected module that have been modified since the last build, and all modules the selected module depends on recursively. The compilation includes dependent source files and any associated build tasks. You can select the module to build by selecting either the module name or one of its files in the Project window. This command does not generate an APK. Make Project Makes all modules. 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